Super Mario Rpg Slot Machine Box

In the sewers below Bean Valley, if you hit a Treasure Box and a 'slot machine' game starts, get three flowers for an extra flower point. Don't be afraid to fight Box Boy if you miss this- he is easily beaten with Super Jump.-Hit all the Treasure Boxes in Nimbus Land's castle.

Hacking List

Super Mario Rpg Games

Go here for an explanation of how to hack savestates.

Super Mario Rpg Slot Machine Box Mod

PLACES IN THE CODE:

Equipment: 20477 – 20494
Items: 20495 – 204B1 (204B2 is the trash can, so change at your own risk)
Special Items: 204B3 – 204C1
Coins: 204C2, 204C3
Current Flower Points: 204C4 (999 max)
Maximum Flower Points: 204C5 (99 max)
Frog Coins: 204C6, 204C7 (999 max)
Player Name: 204C8 – 204CF

Character Statistics:
Mario:
Level: 20413
Current HP: 20414, 20415
Maximum HP: 20416, 20417
Speed: 20418
Attack: 20419
Defense: 2041A
M. Attack: 2041B
M. Defense: 2041C
Exp: 2041D, 2041E
Equipped Weapon: 2041F
Equipped Armor: 20420
Equipped Accessory: 20421
Technique List: 20423
Toadstool:
Level: 20427
Current HP: 20428, 20429
Maximum HP: 2042A, 2042B
Speed: 2042C
Attack: 2042D
Defense: 2042F
M. Attack: 20430
M. Defense: 20431
Exp: 20432, 20433
Equipped Weapon: 20434
Equipped Armor: 20435
Equipped Accessory: 20436
Technique List: 20438, 20439
Bowser:
Level: 2043B
Current HP: 2043C, 2043D
Maximum HP: 2043E, 2043F
Speed: 20440
Attack: 20441
Defense: 20442
M. Attack: 20443
M. Defense: 20444
Exp: 20445, 20446
Equipped Weapon: 20447
Equipped Armor: 20448
Equipped Accessory: 20449
Technique List: 2044C
Geno:
Level: 2044F
Current HP: 20450, 20451
Maximum HP: 20452, 20453
Speed: 20454
Attack: 20455
Defense: 20456
M. Attack: 20457
M. Defense: 20458
Exp: 20459, 2045A
Equipped Weapon: 2045B
Equipped Armor: 2045C
Equipped Accessory: 2045D
Technique List: 20461
Mallow:
Level: 20463
Current HP: 20464, 20465
Maximum HP: 20466, 20467
Speed: 20468
Attack: 20469
Defense: 2046A
M. Attack: 2046B
M. Defense: 2046C
Experience: 2046D, 2046E
Equipped Weapon: 2046F
Equipped Armor: 20470
Equipped Accessory: 20471
Technique List: 20475, 20476
Notes:
The five main stats (speed, attack, etc.) that can be altered are the base stats. Any bonuses from weapons are added during the game, and are not included here. The maximum value for the base stats is 255, or FF in hexadecimal. Maximum HP is 999.
The experience number is the total experience of the character, and the experience needed to reach the next level is derived from that. If you input a value greater than of the needed experience, after one fight the character's level will raise to whatever it should be with that amount of experience. However, if you input 9999 (0F 27 in hexadecimal) the game stops keeping track of experience, so the character will gain no levels.
Similarly, changing the level stat will only raise the amount of needed experience, delaying the next level up, without giving the character the bonuses and techniques for the levels that were skipped over. Also, if the character's level is set to 30, the game stop keeping track of experience, and the character will gain no levels. In short, changing the level stat is a bad idea.
I advise against messing with the technique lists, as what tests I have done have proved little. For example, Toadstool's and Mallow's lists are broken up into two pieces, one for use out of combat and one for use in combat only, thus they have two offsets each. Bowser only uses one offset, but inputting some values give him only half of his techniques and others give him some of Geno's techniques. For now, experiment with these at your own risk until I solve this bizarre puzzle. Of course, if you want to solve it yourself, go right ahead! I can use the help.
THINGS TO PUT INTO PLACES IN THE CODE:
* = Dummy item, unusable
00: Weapon*
01: Armor*
02: Accessory*
03: Space*
04: Space*
05: Hammer
06: Froggie Stick
07: Nok Nok Shell
08: Punch Glove
09: Finger Shot
0A: Cymbals
0B: Chomp
0C: Masher
0D: Chomp Shell
0E: Super Hammer
0F: Hand Gun
10: Whomp Glove
11: Slap Glove
12: Troopa Shell
13: Parasol
14: Hurly Glove
15: Double Punch
16: Ribbit Stick
17: Spiked Link
18: Mega Glove
19: War Fan
1A: Hand Cannon
1B: Sticky Glove
1C: Ultra Hammer
1D: Super Slap
1E: Drill Claw
1F: Star Gun
20: Sonic Cymbal
21: Lazy Shell
22: Frying Pan
23: Hammer*
24: Spare*
25: Shirt
26: Pants
27: Thick Shirt
28: Thick Pants
29: Mega Shirt
2A: Mega Pants
2B: Work Pants
2C: Mega Cape
2D: Happy Shirt
2E: Happy Pants
2F: Happy Cape
30: Happy Shell
31: Polka Dress
32: Sailor Shirt
33: Sailor Pants
34: Sailor Cape
35: Nautical Dress
36: Courage Shell
37: Fuzzy Shirt
38: Fuzzy Pants
39: Fuzzy Cape
3A: Fuzzy Dress
3B: Fire Shirt
3C: Fire Pants
3D: Fire Cape
3E: Fire Shell
3F: Fire Dress
40: Hero Shirt
41: Prince Pants
42: Star Cape
43: Heal Shell
44: Royal Dress
45: Super Suit
46: Lazy Shell
47: Spare*
48: Spare*
49: Spare*
4A: Zoom Shoes
4B: Safety Badge
4C: Jump Shoes
4D: Safety Ring
4E: Amulet
4F: Scrooge Ring
50: Exp Booster
51: Attack Scarf
52: Rare Scarf
53: B'Tub Ring
54: Antidote Pin
55: Wake Up Pin
56: Fearless Pin
57: Trueform Pin
58: Coin Trick
59: Ghost Medal
5A: Jinx Belt
5B: Feather
5C: Troopa Pin
5D: Signal Ring
5E: Quartz Charm
5F: Spare*
60: Mushroom
61: Mid Mushroom
62: Max Mushroom
63: Honey Syrup
64: Maple Syrup
65: Royal Syrup
66: Pick Me Up
67: Able Juice
68: Bracer
69: Energizer
6A: Yoshi-Ade
6B: Red Essence
6C: KeroKero Cola
6D: Yoshi Cookie
6E: Pure Water
6F: Sleepy Bomb
70: Bad Mushroom
71: Fire Bomb
72: Ice Bomb
73: Flower Tab
74: Flower Jar
75: Flower Box
76: Yoshi Candy
77: Froggie Drink
78: Muku Cookie
79: Elixer
7A: Megaelixer
7B: See Ya
7C: Temple Key
7D: Goodie Bag
7E: Earlier Times
7F: Freshen Up
80: Rare Frog Coin
81: Wallet
82: Cricket Pie
83: Rock Candy
84: Castle Key 1
85: Debug Bomb*
86: Castle Key 2
87: Bambino Bomb
88: Sheep Attack
89: Carbo Cookie
8A: Shiny Stone
8B: DUMMY*
8C: Room Key
8D: Elder Key
8E: Shed Key
8F: Lamb's Lure
90: Fright Bomb
91: Mystery Egg
92: Beetle Box
93: Beetle Box
94: Luck Jewel
95: DUMMY*
96: Soprano Card
97: Alto Card
98: Tenor Card
99: Cystalline
9A: Power Blast
9B: Wilted Shroom
9C: Rotten Mush
9D: Moldy Mush
9E: Seed
9F: Fertilizer
A0: Waste Basket
A1: Big Boo Flag
A2: Dry Bones Flag
A3: Greaper Flag
A4: Secret Game
A5: S. Crow Bomb*
A6: Cricket Jam
A7: Bane Bomb*
A8: Doom Bomb*
A9: Fear Bomb*
AA: Sleep Bomb*
AB: Mute Bomb*
AC: Fireworks
AD: Bomb*
AE: Bright Card
AF: Mushroom
B0: Star Egg
B1 - FE: DUMMY*
FF: Nothing (clears any equipment/item in that slot)

Super Mario World Slots



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.

Hacking List

Go here for an explanation of how to hack savestates.

PLACES IN THE CODE:

Super mario rpg games

Super Mario Rpg Slot Machine Box Maker

Equipment: 20477 – 20494
Items: 20495 – 204B1 (204B2 is the trash can, so change at your own risk)
Special Items: 204B3 – 204C1
Coins: 204C2, 204C3
Current Flower Points: 204C4 (999 max)
Maximum Flower Points: 204C5 (99 max)
Frog Coins: 204C6, 204C7 (999 max)
Player Name: 204C8 – 204CF

Super Mario Rpg 2

Character Statistics:
Mario:
Level: 20413
Current HP: 20414, 20415
Maximum HP: 20416, 20417
Speed: 20418
Attack: 20419
Defense: 2041A
M. Attack: 2041B
M. Defense: 2041C
Exp: 2041D, 2041E
Equipped Weapon: 2041F
Equipped Armor: 20420
Equipped Accessory: 20421
Technique List: 20423
Toadstool:
Level: 20427
Current HP: 20428, 20429
Maximum HP: 2042A, 2042B
Speed: 2042C
Attack: 2042D
Defense: 2042F
M. Attack: 20430
M. Defense: 20431
Exp: 20432, 20433
Equipped Weapon: 20434
Equipped Armor: 20435
Equipped Accessory: 20436
Technique List: 20438, 20439
Bowser:
Level: 2043B
Current HP: 2043C, 2043D
Maximum HP: 2043E, 2043F
Speed: 20440
Attack: 20441
Defense: 20442
M. Attack: 20443
M. Defense: 20444
Exp: 20445, 20446
Equipped Weapon: 20447
Equipped Armor: 20448
Equipped Accessory: 20449
Technique List: 2044C
Geno:
Level: 2044F
Current HP: 20450, 20451
Maximum HP: 20452, 20453
Speed: 20454
Attack: 20455
Defense: 20456
M. Attack: 20457
M. Defense: 20458
Exp: 20459, 2045A
Equipped Weapon: 2045B
Equipped Armor: 2045C
Equipped Accessory: 2045D
Technique List: 20461
Mallow:
Level: 20463
Current HP: 20464, 20465
Maximum HP: 20466, 20467
Speed: 20468
Attack: 20469
Defense: 2046A
M. Attack: 2046B
M. Defense: 2046C
Experience: 2046D, 2046E
Equipped Weapon: 2046F
Equipped Armor: 20470
Equipped Accessory: 20471
Technique List: 20475, 20476
Notes:
The five main stats (speed, attack, etc.) that can be altered are the base stats. Any bonuses from weapons are added during the game, and are not included here. The maximum value for the base stats is 255, or FF in hexadecimal. Maximum HP is 999.
The experience number is the total experience of the character, and the experience needed to reach the next level is derived from that. If you input a value greater than of the needed experience, after one fight the character's level will raise to whatever it should be with that amount of experience. However, if you input 9999 (0F 27 in hexadecimal) the game stops keeping track of experience, so the character will gain no levels.
Similarly, changing the level stat will only raise the amount of needed experience, delaying the next level up, without giving the character the bonuses and techniques for the levels that were skipped over. Also, if the character's level is set to 30, the game stop keeping track of experience, and the character will gain no levels. In short, changing the level stat is a bad idea.
I advise against messing with the technique lists, as what tests I have done have proved little. For example, Toadstool's and Mallow's lists are broken up into two pieces, one for use out of combat and one for use in combat only, thus they have two offsets each. Bowser only uses one offset, but inputting some values give him only half of his techniques and others give him some of Geno's techniques. For now, experiment with these at your own risk until I solve this bizarre puzzle. Of course, if you want to solve it yourself, go right ahead! I can use the help.
THINGS TO PUT INTO PLACES IN THE CODE:
* = Dummy item, unusable
00: Weapon*
01: Armor*
02: Accessory*
03: Space*
04: Space*
05: Hammer
06: Froggie Stick
07: Nok Nok Shell
08: Punch Glove
09: Finger Shot
0A: Cymbals
0B: Chomp
0C: Masher
0D: Chomp Shell
0E: Super Hammer
0F: Hand Gun
10: Whomp Glove
11: Slap Glove
12: Troopa Shell
13: Parasol
14: Hurly Glove
15: Double Punch
16: Ribbit Stick
17: Spiked Link
18: Mega Glove
19: War Fan
1A: Hand Cannon
1B: Sticky Glove
1C: Ultra Hammer
1D: Super Slap
1E: Drill Claw
1F: Star Gun
20: Sonic Cymbal
21: Lazy Shell
22: Frying Pan
23: Hammer*
24: Spare*
25: Shirt
26: Pants
27: Thick Shirt
28: Thick Pants
29: Mega Shirt
2A: Mega Pants
2B: Work Pants
2C: Mega Cape
2D: Happy Shirt
2E: Happy Pants
2F: Happy Cape
30: Happy Shell
31: Polka Dress
32: Sailor Shirt
33: Sailor Pants
34: Sailor Cape
35: Nautical Dress
36: Courage Shell
37: Fuzzy Shirt
38: Fuzzy Pants
39: Fuzzy Cape
3A: Fuzzy Dress
3B: Fire Shirt
3C: Fire Pants
3D: Fire Cape
3E: Fire Shell
3F: Fire Dress
40: Hero Shirt
41: Prince Pants
42: Star Cape
43: Heal Shell
44: Royal Dress
45: Super Suit
46: Lazy Shell
47: Spare*
48: Spare*
49: Spare*
4A: Zoom Shoes
4B: Safety Badge
4C: Jump Shoes
4D: Safety Ring
4E: Amulet
4F: Scrooge Ring
50: Exp Booster
51: Attack Scarf
52: Rare Scarf
53: B'Tub Ring
54: Antidote Pin
55: Wake Up Pin
56: Fearless Pin
57: Trueform Pin
58: Coin Trick
59: Ghost Medal
5A: Jinx Belt
5B: Feather
5C: Troopa Pin
5D: Signal Ring
5E: Quartz Charm
5F: Spare*
60: Mushroom
61: Mid Mushroom
62: Max Mushroom
63: Honey Syrup
64: Maple Syrup
65: Royal Syrup
66: Pick Me Up
67: Able Juice
68: Bracer
69: Energizer
6A: Yoshi-Ade
6B: Red Essence
6C: KeroKero Cola
6D: Yoshi Cookie
6E: Pure Water
6F: Sleepy Bomb
70: Bad Mushroom
71: Fire Bomb
72: Ice Bomb
73: Flower Tab
74: Flower Jar
75: Flower Box
76: Yoshi Candy
77: Froggie Drink
78: Muku Cookie
79: Elixer
7A: Megaelixer
7B: See Ya
7C: Temple Key
7D: Goodie Bag
7E: Earlier Times
7F: Freshen Up
80: Rare Frog Coin
81: Wallet
82: Cricket Pie
83: Rock Candy
84: Castle Key 1
85: Debug Bomb*
86: Castle Key 2
87: Bambino Bomb
88: Sheep Attack
89: Carbo Cookie
8A: Shiny Stone
8B: DUMMY*
8C: Room Key
8D: Elder Key
8E: Shed Key
8F: Lamb's Lure
90: Fright Bomb
91: Mystery Egg
92: Beetle Box
93: Beetle Box
94: Luck Jewel
95: DUMMY*
96: Soprano Card
97: Alto Card
98: Tenor Card
99: Cystalline
9A: Power Blast
9B: Wilted Shroom
9C: Rotten Mush
9D: Moldy Mush
9E: Seed
9F: Fertilizer
A0: Waste Basket
A1: Big Boo Flag
A2: Dry Bones Flag
A3: Greaper Flag
A4: Secret Game
A5: S. Crow Bomb*
A6: Cricket Jam
A7: Bane Bomb*
A8: Doom Bomb*
A9: Fear Bomb*
AA: Sleep Bomb*
AB: Mute Bomb*
AC: Fireworks
AD: Bomb*
AE: Bright Card
AF: Mushroom
B0: Star Egg
B1 - FE: DUMMY*
FF: Nothing (clears any equipment/item in that slot)

Box

Super Mario Rpg Switch



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.